by noodle on October 14, 2015 (10:06 pm)

Good day Golden Machine Gun. For those of you not aware, today is Golden Machine Gun's seventh birthday! A whole seven years we've been around! Hanging about in Team Fortress 2, terrorizing terrorists in Garry's Mod, slaying zombies in Killing Floor, building stuff in Minecraft, kicking back in Tinychat. We've had some awesome times, gone through about four websites, and probably more forums. What started as a basic hosted map grew into something enormous and incredible, and although our time here is nearly over, the memories live on forever, and the friends that were made will always be there.

It's a shame things had to end, but no game lasts forever. Although Team Fortress 2 has made some abysmal decisions in the past few years, it's a game that will always have a place in my heart if only for the excellent memories that it left me with. With that said, we want to give one final goodbye to Tunnels, for the good times. This weekend Golden Machine Gun will be hosting Tunnels Day, this Saturday at 12PM PST. All are invited, and if more space is needed we will be providing extra servers. We are going to be running version 16, many people's favorite version of the map.

Just to put in some background, Tunnels popped up some time after Chambers had been running. It was an opportunity for me to explore another style of map, to contrast Chambers' bright and colorful design, Tunnels was a dark and rainy place. A different atmosphere with a different group of regulars and admins. Tunnels was its own place, not simply an extension of Chambers. I loved Tunnels, and would occasionally pop in to have some fun, and fun was certainly had:

The map changed a lot, growing in size and becoming a lot more open, as well as becoming THE Golden Machine Gun server to be home to a bunch of bots for achievement snatching. This is when the server was in its prime, and gained quite the following. YouTuber ARMaster was a big fan of the server, and we had good times:

Later on, Tunnels was completely remade, with a new setting, improved visuals, and the actually freaky underground, with the Dystopian. During a minor Halloween ARG, a singleplayer horror maze map was released showing what was behind the door in the underground.

We then celebrated some of our second Fourth of July with fireworks on the new map. A perfect setting for such a colorful performance.

Thank you all for the wonderful, magnificent times you have spent playing with us! In the short time we have in this world, there's nothing better than spending time with friends. Hope to see you this weekend! More details will be available on the day of.
by noodle on June 26, 2015 (8:18 pm)

Hello to anyone out there! It's been a good amount of time since any valuable news, but today is one of those days. I've done some cleaning up of the event calendar, and we're now locked in with the final version of it. Three events remain this year, with a final show beginning production in 2016 for all our long-time members.

View the Calendar

This summer we will once again be hosting our near-annual Trouble in Terrorist Town server. Next month, get ready participate in this fun summer event. If there is enough attendance and interest, more than one day will be scheduled, and each event will wield updates with new content.

Rooftops Battle Arena was such a fantastic map, but only received mere days of attention. With our foot slowly leaving the door of Team Fortress 2, we wanted to leave this map available to the Team Fortress 2 community; finished and available to all for download.

Tunnels Day is the last time you'll officially play on Tunnel Achievements. Falling on the weekend after Golden Machine Gun's seventh birthday, Tunnels Day will be your last day to pay respects to this dark, barren place.

The Finale, our last event, is a scheduled show with reserved slots, and will mark the end of Golden Machine Gun's presence in Team Fortress 2. More information will be available next year.

We hope these events are of some value to you, and we'll see you there!
by noodle on April 5, 2015 (6:55 pm)
Hey Golden Machine Gun, to celebrate reaching 1000 members on Modding of Isaac, we're giving out a unique Scout icon for all Golden Machine Gun members to enjoy! To reclaim it, all you need to do is login to the site and then follow this link:

It looks a little something like this:

That's the last promotional bit I have for the new site, so if you're entirely uninterested, we're done bugging you about it. If you're into Rebirth or modding, you should check it out Until next time, GMG.
by noodle on March 27, 2015 (10:56 pm)

Hello Golden Machine Gun, today I'm announcing the release of my newest project, Modding of Isaac.

For those of you who have not played The Binding of Isaac: Rebirth, it is "a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizzare treasures that will change Isaac's form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety." It comes from the creator of Super Meat Boy, Edmund McMillan.

The game is a very good candidate for a community driven game. Rebirth boasts a grand 343 items, all with unique effects and visuals. Combined with tons of enemies, bosses, and levels, modding for it could not be more enjoyable. Up until now there hasn't been a good place to keep all of the mods that users have made. Until today.

The website is a new take on a modding database, instead of being a boring typical website, it uses Rebirth's artstyle and concepts to breathe life into a normal modding site. Modders will find that uploading their mods have never been easier, in addition to showing it off with an icon, screenshots, or audio preview. Players can easily download mods they want and receive notices when a mod they're using has an update available. There's a lot more fun to be had, as you can personalize your account with a unique "baby icon", and change the theme of the website to something more your style. Earn coins through participating on the website to buy more fun stuff from the Shop.

Today we launch into open beta in order to iron out all of the remaining bugs and get in some new features that the users want. Afterwards, continued support is planned, with new feature additions and a moderating system in store. If you like Rebirth and modding, then this is the site for you. If you come from Golden Machine Gun, you will get a rare unique Scout icon gifted to your account for free in the coming weeks. We also have a Steam group where we will be making announcements regarding the site. There is a discussion forum where you can post bugs, suggestions, and other feedback.

So, if you're interested, feel free to drop by! We'd be happy to have you.

Enter Modding of Isaac
by noodle on February 1, 2015 (8:02 pm)

Good afternoon Golden Machine Gun, as promised, here's what's happening this year. I've created the Event Calendar, a web page which holds all of the events we will be hosting in 2015.

To kick it off, the first event is the release of the Web Archives, a look into the past events of our group. The archives contains three different areas, the first being the old forums, with over 200,000 posts of hilarious content for you to sift through. The wiki has tons of the collected information about the group over the short years it existed, specials thanks to the dedicated members who built the library of information. Keep in mind, both the forums and the wiki are just archives; you will not be able to log in or post. Lastly, we have the archive of forgotten updates, all of the update pages created between 2011 and 2012.

Be sure to check them all out.

This is the smallest event, with five more secret events to come, sprinkled throughout the year. Depending on the workload, events may be added, replaced, delayed, or removed. If you're interested, we will be updating the Calendar when new events are announced and released.

In addition to today's release of the archives, I also have an update for the website, with some interesting new features. Some updates to the chat make it a much more enjoyable experience, including the new text to speech implementation. For the rest of the changes, check out the changelog.

Thanks for your time, hope you enjoy today's updates, and I'll see you at the next event, coming this Spring.
by noodle on February 1, 2015 (7:56 pm)

  • Added Web Archives and Event Calendar to Learn tab
  • Chat improvements

    • New chat messages are now read aloud by your living, breathing computer
    • Added a maximum and minimum character limit to messages

  • Signatures now support emoticons and the following BBCode: img, center, color, b, i, u, s
  • URLs without links in posts, personal messages, and chat messages are now clickable
  • Updated backend libraries for improved speed and performance
  • Fixed dropdown menu randomly closing on user tab
  • Fixed several javascript errors
by noodle on November 8, 2014 (9:42 pm)
by noodle on October 15, 2014 (12:35 am)

Hello everyone, today is October 14th, which marks Golden Machine Gun's sixth year of being around. Happy Birthday GMG! It's been fun.

Today I'm announcing the end of development and support for our TF2 servers. If you're looking for more information on why, I think it's pretty well said in this thread, with some very good points from Ned and a good summary of why things haven't worked out by myself. I'm looking to still continue with special events such as TTT and other, new things if there continues to be an audience for that. But TF2 is no longer a game I'm comfortable working with, and I think the community has felt disconnected from the direction I've tried taking the game in.

Currently I have ideas for a new standalone game but I don't believe it is something that I can plan on showing anyone within a reasonable timeframe. It will be its own standalone game taking some of my favorites bits from GMG and mixing it together with all my other ideas. It is very different from what GMG once was, and is more of what I would want GMG to become if I weren't limited to the TF2 engine. If you're interested regardless, I don't have much to offer you in terms of staying updated with that as I'm still working on a personal website, and I don't really use Twitter or anything like that.

As for the Rooftops map, I will be working with Yacan1 in the future to turn it into a custom KOTH map free for public download and use. If you are a server owner or want that map to play around on with friends, know that it will be available at some point.

That's all for now. See you later.
by noodle on August 29, 2014 (10:58 pm)

Hello everyone, I hope you're as excited as I am to be playing on our new arena server. For now, this map will be replacing the existing map until it is ready for proper updates.

Framerates should be relatively good, the map is pretty well optimized and I can pull off about 120fps when viewing the whole map at once (something you won't be doing much anyway). However, if you are having framerate problems you do not typically have in TF2, then please report it and I will perform some further optimizations.

As you play on these rooftops, you'll notice a couple issues. This is to be expected, as this map is still a work in progress and will be receiving updates. Some of the main things you will notice include poor map reflections (unusually shiny floors), a lack of a 3D skybox (we're still working on concepts), models clipping through walls (the water pipes mainly), texture misalignment, missing sounds, map exploits, and of course, some class imbalance. There are also a couple of strange lights I want to fix. These are the things we'll be working on fixing and should be out within one map update or two. And, fortunately, unlike Springstone's map, this one can be updated without requiring months of work.

There are a couple features in the works, such as the shop, which is ready but will likely be out in the next update, carryable buffs, which I'll talk more about later, control point interactivity, and rotating game mutations (jetpack day, for example).

Well, that's about all of it, report any other issues you find and suggest any ideas you have in their respective forums, and let me know what you think here in this thread. If you have any feedback for our mapper, Yacan1, I will gladly pass it on to him.

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